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When trying to attribute a star score to Lost Odyssey I really struggled between a 3 and a 4. I ended up going with 4 based solely on the fact that it held my interest for three months and almost 100 hours of gameplay time. Obviously I enjoyed my time with the game.
The battle system is very intriguing with this game in the way you need to manipulate the differences between the immortal and normal characters. The normal characters follow a very slimmed down and traditional Japanese RPG system. They simply gain experience, level up, and automatically learn new skills at certain levels. You can customize them very slightly by the ability to equip an accessory (usually only one, rarely more than one) and a ring. It's nice that there is a little bit of customization but in general these characters feel very much on autopilot when it comes to their development.
The immortals on the other hand are where the unique aspects of this system come in. Firstly, while they can die, they automatically get resurrected after only a couple rounds of battle. You only get a game over if all of the immortals in your party die before one has a chance to pop back up. This can be exploited if you manage to get their health staggered, as one can die while another is strong enough to hold out for a couple rounds and so on and so forth.
Unlike the normal characters, the immortals are highly customizable. They don't learn any skills as they level. Instead they have a series of skill slots (the quantity of which increases as the game progresses). The player can choose which skills get equipped to the slots based on what the character has …

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Pale's review of Lost Odyssey *

When trying to attribute a star score to Lost Odyssey I really struggled between a 3 and a 4. I ended up going with 4 based solely on the fact that it held my interest for three months and almost 100 hours of gameplay time. Obviously I enjoyed my time with the game.
The battle system is very intriguing with this game in the way you need to manipulate the differences between the immortal and normal characters. The normal characters follow a very slimmed down and traditional Japanese RPG system. They simply gain experience, level up, and automatically learn new skills at certain levels. You can customize them very slightly by the ability to equip an accessory (usually only one, rarely more than one) and a ring. It's nice that there is a little bit of customization but in general these characters feel very much on autopilot when it comes to their development.
The immortals on the other hand are where the unique aspects of this system come in. Firstly, while they can die, they automatically get resurrected after only a couple rounds of battle. You only get a game over if all of the immortals in your party die before one has a chance to pop back up. This can be exploited if you manage to get their health staggered, as one can die while another is strong enough to hold out for a couple rounds and so on and so forth.
Unlike the normal characters, the immortals are highly customizable. They don't learn any skills as they level. Instead they have a series of skill slots (the quantity of which increases as the game progresses). The player can choose which skills get equipped to the slots based on what the character has learned. Characters can learn skills in two ways. The first being by equipping accessories that feature the skills they want. As they fight while wearing the accessory they will eventually permanently learn the skill. The second way is by linking with non-immortal characters. If you have a normal character that has a skill you want an immortal to have, you simply put them in your party and have the immortal skill-link with that particular skill. At this point it works similar to how accessories do. After you fight enough battles the immortal will permanently learn that skill.
I really enjoyed this system in the beginning but it got a little stale by the end. Specifically, by managing my skill learning well, it was easy to have all my immortals learn all the skills as I found accessories and my other characters learned them. At that point the customization just centered on how I wanted to fill each immortal's skill slots.
As I mentioned earlier, I played this game for a long time. I did virtually every side quest, learned virtually every skill, found virtually all of the best weapons, and level capped all my immortals. As such, I waltzed through the end of the game but that didn't bother me. It's one of the ways I like to play RPGs by increasing the satisfaction I get in the character development. It's funny though because I think the hardest boss monster in this game is the first one your party comes across.
Between this and Blue Dragon, Mistwalker made some pretty killer RPGs on the 360. It's amazing they didn't get more notice when they came out. If you can only play one, I suggest Blue Dragon, but Lost Odyssey is definitely worth a look for all Japanese RPG fans.

For Lost Odyssey on the Xbox 360, a GameFAQs message board topic titled 'Where to find skill slot plus 3/5/10'. Having Null All Elements skill equipped is also essential for blocking its All-Groundus and All-Aquaus attacks. After the battle you will obtain the 1000 Year Memories accessory. This exceptional item allows your immortals to obtain +10 more skill slots, which is stackable from the existing +3 and +5 skill slot skills. Reposted from my other thread: Slot 1- Skill +10; Having chosen an organized method, I chose to put Skill +10 and 3 Accessories in the first 2 slots. Slot 2- 3 Accessories Slot 3- Royal Equipment for Kaim, HP +4 for Seth. This allows Kaim to equip Age Of King, and seth to max out her HP. Slot 4- Double Cast; I chose to have Double Cast, as per to my plan to have everyone with all spells and 1. Slot Seed Slot Seeds add an extra skill slot to the immortal character upon which it is used. In total, there are 49 available slot seeds from the retail edition of the game, plus an additional 25 from DLC 3 (Seeker of the Deep - 80 MS Points), bringing the total up to 74. Immortals can have a.

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  • Each area of the game has a kind of 'recommended level' you'll know you've reached it if you complete a battle and only get 1 or 2 experience points. This means with the proper set up you shouldn't have any problems with the next boss fight.
  • Make sure to check everywhere in an area before you go to the boss because the early ones usually have something that will help in the fight.
  • You can change any and all gear mid-combat with absolutely no penalty.

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  • Explore as much as possible - level up as much as possible until you hit the 'cap' for that area. Try to make it so your immortals are learning mortals' skills as efficiently as possible, and note that towards the end of the game you'll be required to use all the characters at least once - so don't leave them too far behind.

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  • Use a guide for the two Eastern Tribe temples - trust me.
  • All you need to know about Lost Odyssey is that there's no point in grinding, there are no missables because there're all purchasable at an auction house later in the game, and remember to keep everyone fairly equally levelled.
  • I've heard differing opinions on purchasing ALL of the missables. Apparently, it's possible to miss the spells Shieldus and Barricadus, so it's best to purchase them immediately as soon as you can. I've only heard this from one FAQ, however, so it may or may not be true.
Lost
  • You gain levels very quickly when you progress to a new area of the game, 1-2 battles usually. Once this stops happening in an area, you'll be at the correct level range for the encounters so you never really have to grind levels.
  • Immortals gain abilities by either skill linking with a non-Immortal character or by equipping items. After every battle you gain skill points, so while you're not going to grind for level you might want to take some time to gain skills. Non-Immortal characters gain skills from equipping items, but only as long as they have that item equipped. Important note: you can switch equipment in battle if necessary.
  • Elemential weaknesses are the key to winning - most enemies in the game are one of four element types; earth, fire, wind or water. Earth is strong against water. Wind is strong against earth. Fire is strong against wind. Water is strong against fire.
  • Abilities that give immortals more ability slots are always worth the one they take up.

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  • The little silver guys that dance are worth a ton of experience and if you don't feel like grinding or want to breeze through parts of the game you can easily level a good extra 30 levels. The easiest way to kill them early on is by one of Mack's spells called Gamble that deals random damage. You can only get this spell by doing a 'side quest' on Disc 2. The quest, if I remember right, is part of the story but you aren't required to finish it. Find all the statues that the quest has you look for and you'll get the spell.
  • Even if you don't care about leveling on the silver guys (which can be found at Numara Atoll, an island shoreline area) Gamble is a nice spell to have around and is missable.
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