Phaser Js Slot Machine

by admin
Phaser js slot machine machines

Phaser offers beginners in game development the opportunity, to create HTML5 based games.In this tutorial, I want to explain the entry in Phaser with the help of a racing game, we will create. One that fills the slot machine with a background, another shows white lines as a border between the reels. This image is placed above the background and the created symbols by setting the z property. Putting Everything Together. By adding this slot machine to our scene, we can check if everything looks good: qml/Main.qml.

Phaser
Developer(s)Photon Storm
Stable release
Repositorygithub.com/photonstorm/phaser
Written inJavaScript, TypeScript
TypeGame engine
LicenseMIT License
Websitephaser.io

Phaser is a 2D game framework used for making HTML5 games for desktop and mobile.[1] It is a free software and developed by Photon Storm.[2]

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile. It uses the Pixi.js library for rendering.

Games can be compiled to iOS, Android and native desktop apps via 3rd party tools like Apache Cordova and phonegap.[3]

Whilst you can wrap your game into a native app using tools such as Cordova and Phonegap the game itself is never compiled. The 'game' is simply run as JavaScript in a bundled browser. This means performance is nothing like a native compiled app.

Overview[edit]

The only requirement to use Phaser is a web browser that supports the <canvas> HTML tag. For desktop this includes Chrome, Firefox, Safari, IE9+ and Opera. Development can be done in either JavaScript or TypeScript.[4]

Some of the elements available are:

Phaser Js Slot Machine Schematics

Phaser Js Slot Machine
  • Images, spritesheets and tweens - Static and dynamic images, and a mechanism to animate them.
  • Input control
  • Game Physics - Phaser includes three main physics engines.

History[edit]

Richard Davey announced the first release of Phaser on a blog post in April 2013.[5] Version 1.0 was released on September, incorporating the Pixi.js library for rendering.[6]

The last official version of Phaser 2 was 2.6.2, but to allow improvements to the stable version while working on Phaser 3, a new repository was created: Phaser CE (Community Edition).[7] Phaser CE is thus the currently recommended stable platform for development with Phaser.

Phaser 3.0.0 was released on February 13, 2018 and development is ongoing on Github.[8] Most elements and features of the framework have been rebuilt from scratch using a fully modular structure and. phaser.io. Retrieved 2018-05-15.

  • ^'Phaser 3 Dev Log #148: Phaser 4 Announcement and a catch-up on Phaser 3.18 and 3.19 releases. - Phaser3 - Phaser'. phaser.io. Retrieved 2020-04-26.
  • External links[edit]

    Retrieved from 'https://en.wikipedia.org/w/index.php?title=Phaser_(game_framework)&oldid=992953146'

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